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Old Apr 19, 2010, 01:59 PM // 13:59   #261
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OQNTAwh64RTfTsAZw4278BMPA soh-cleaner ^

The cleaner is for running with phys heavy teams, buffs with SOH, clean conditions and hexes, also abuses sigs with MOI. Its a bitch bar, but effective if a little dull

*edit*ninja'd by xeno! xD good show old chap! what what!
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Old Apr 19, 2010, 09:04 PM // 21:04   #262
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Originally Posted by Chthon View Post
..For anyone on TC/live team reading this, for the record, current "meta" builds for PvE mesmer are (1) AP sinspam..
Care to post the build? never heard of it
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Old Apr 19, 2010, 10:06 PM // 22:06   #263
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Care to post the build? never heard of it
Assassin's Promise, You move like a dwarf, ebon vanguard assassin support, plus 5 more skills. Maybe arcane echo for the assassin support, ether signet for energy boost, finish him to keep from having to use more mesmer skills...
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Old Apr 19, 2010, 10:26 PM // 22:26   #264
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http://pvx.wikia.com/wiki/Build:Me/A...Promise_Spiker

pretty much this for ap sin spam (tho less FC and more insp imo than is listed), optional's been epidemic for something more appropriate, and cop for ymlad if you are lol disco calling. Echo the sin, and spam, prime with frag then cop, hit ap+fh for a recharge... the use of ap differs depending on the mob been faced and how fast your team is killing.

Sadly its BARELY a mes bar tho and thats half the problem..but unless your wanting mop, its the best platform for abusing pve spells.

Last edited by maxxfury; Apr 19, 2010 at 10:30 PM // 22:30..
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Old Apr 20, 2010, 03:43 AM // 03:43   #265
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Originally Posted by Shayne Hawke View Post
That's not a meta build exclusively for Mesmers. Just about any caster profession could likely pull that off.
Mesmer does it better thanks to Arcane Echo. Still, it's very PvE-skill-heavy.

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I think Cowbot's version of the bar is superior. Anywho, key skills are AP, SIn, AEcho, Finish Him, and some energy management. You can vary the rest as you see fit. (Cowbot uses EBurden+Drain Delusions for e-management that's also a snare; Illusion of Pain for direct damage; and I think the 3rd PvE skill changes around as needed, but is often YMLAD. I tend to run CoP for the 3rd PvE skill (but I rarely end up using it). Just now, I wondered about EBurden+Auspicious (just don't miss with AP).)

[quote=Shayne Hawke[Not familiar with this, please explain.[/QUOTE]

Xeno pretty much covered this already. It's not glamorous... at all. But it serves its intended role very well.
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Old Apr 20, 2010, 02:51 PM // 14:51   #266
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Prob right about Iop tho i personally like AI or Ethersig on there over DD.

ymlad vs cop, hmmm i normally fire off a fair amount of cops if someone balls up a little. Tho tbh, ive not really changed my bar that much since cop was nerfed :P i just echo sin not cop now. 2 sins + 1 cop + 1fh per ap cycle, and the cycle every few seconds* and that frag is a good cover/fish hex for ap too.. but yeah...prob time i had a mooch and updated but oh well..

Tho u lost me on cowbot whom ever they are...

* (not counting ugh disco)
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Old Apr 21, 2010, 02:41 PM // 14:41   #267
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I think Mesmers need a PvE buff in general, that's for sure. But they also need to be able to fill a unique spot in a PvE team. All they can really do right now is spam hexes (which Curses necros can do) or interrupt (which rangers can do). So the best you're really going to get for a PvE mesmer build right now is maybe a powerful hex/interrupt cross, but that's not really anything unique.

With that said, here's what I'm hoping they do with Mesmers in PvE:

Inspiration: Make some of the skills that drain energy from an enemy transfer it to the team. This would give the mesmer a "battery" position, but it would be different from the Necromancer's. The Necromancer is able to target single allies and give them an energy regen. The Mesmer, alternatively, could be spiking the whole team with a solid amount of energy gain (rather than a regen bonus), but it would require targeting an enemy rather than an ally to do so.

Domination/Illusion: This doesn't need as drastic a change as Inspiration, but it would help to give some more of their skills an area-effect target in PvE (ie. make them affect "target and all adjacent enemies"). It would be nice if Mesmers could finally build a nice PvE area-effect build without having to rely so much on title skills.

Fast Casting: Although not really necessary, a nice touch to this attribute in PvE might be to have it lengthen the duration of hexes. Something like a 2% increase in hex duration per attribute point could be really useful without making it too overpowered.

Last edited by Bitoku Kishi; Apr 21, 2010 at 03:01 PM // 15:01..
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Old Apr 21, 2010, 06:37 PM // 18:37   #268
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Originally Posted by Bitoku Kishi View Post
Fast Casting: Although not really necessary, a nice touch to this attribute in PvE might be to have it lengthen the duration of hexes. Something like a 2% increase in hex duration per attribute point could be really useful without making it too overpowered.
The only problem I have with this is generally speaking, NPCs won't live long enough for it to matter. I like the idea that has already been said a few times now, link some skills to FC, like seed of life to monk. This way, you won't just have N/Me with a bunch of mesmer skills
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Old Apr 21, 2010, 06:59 PM // 18:59   #269
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removing them completely because they were unable/to lazy to fix them?
I think they'll just Smiter's Boon (PvP) it.
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Old Apr 22, 2010, 09:12 AM // 09:12   #270
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I have posted some skill suggestions at http://wiki.guildwars.com/wiki/Feedback:User/Shaunnox

Is it kind of stupid that Mesmers, with their Fast Casting primary attribute, have an armor Virtuoso Insignia of +15 (while casting) ?
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Old Apr 22, 2010, 09:44 AM // 09:44   #271
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Last edited by upier; May 10, 2010 at 03:51 PM // 15:51..
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Old Apr 22, 2010, 09:57 AM // 09:57   #272
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... ... Sorry to waste everyone's time.

I'll just go delete my PvE mesmer now?

What about skill(s) that drastically increase the speed of a clear, by increasing speed of casting and recharge for all allies?

Last edited by aeronox; Apr 22, 2010 at 10:02 AM // 10:02..
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Old Apr 22, 2010, 10:02 AM // 10:02   #273
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If there's something that *has* to be shut down, my first thougth isn't "bring a mesmer" its "bring a Dragonslasher". They need to fix the endlessly chainable knockdowns that brawling headbutt gives before any other type of shutdown is required.
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Old Apr 22, 2010, 10:19 AM // 10:19   #274
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Originally Posted by aeronox View Post
... ... Sorry to waste everyone's time.

I'll just go delete my PvE mesmer now?
Sorry, I wasn't referring to you as wasting everyone's time.
What I meant was that if A.Net were to incorporate changes that are similar to what you suggested they would be wasting their resources on things that will have no effect on the game.

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What about skill(s) that drastically increase the speed of a clear, by increasing speed of casting and recharge for all allies?
With the level of power in the game currently, I don't see how you can increase the time it takes to score a kill by a significant level without completely breaking the game.
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Old Apr 22, 2010, 10:25 AM // 10:25   #275
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The game is already broken in many ways. The ease and speed of clear is beyond stupid. That's what majority of players love. So let's make Mesmers broken too yeah?
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Old Apr 22, 2010, 01:34 PM // 13:34   #276
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So let's make Mesmers broken too yeah?
Yes.

If mesmer primaries in PvE are to be on par with every other caster class in the game, either every other caster class has to be nerfed or mesmers have to be broken. (I'm not including alterations to enemy AI or builds or team composition or reducing HM FC or anything else that's been suggested in the past to change the opposition to make mesmers more viable, because they're clearly not even in the room never mind on the table as options.) The first option makes more sense but will undoubtedly piss more players off and take more time for ANet to achieve so the second option is the only realistic one.

Based on Rahja's comments I very much doubt it's going to happen, though, and even though a lot of time effort and resources will go into improving mesmers in PvE they still won't be able to compete with the others, so at the end of it all people still won't be searching for a mesmer for their next FoW/UW/DoA pug. Hey ho.
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Old Apr 22, 2010, 01:52 PM // 13:52   #277
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Thank goodness we've been given some choice. Some of us still enjoy PLAYING the game more than pressing the iWin buttons upier is so fond of. Sorry, I'm not so obsessed with efficiency. I'd never trade the last vague resemblance of ROLE playing game for more broken crap.

It's not the game that needs a fix, it's actually people that need to cool off.
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Old Apr 22, 2010, 02:02 PM // 14:02   #278
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I've finished playing the game, at least on my mesmer. He's fully equipped with every title, rank, skill, armour, weapon, you name it for whatever build or area I want to play him in. He's completely unneeded for any end-game stuff I might want to do with him, though, so my end-game experience is playing other characters. I'd really like the last few years of fun to have given me a character I could use to do the same end-game things as people who chose other classes as their main, which is why I want to see these changes be meaningful.
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Old Apr 22, 2010, 02:04 PM // 14:04   #279
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Originally Posted by Gill Halendt View Post
Thank goodness we've been given some choice. Some of us still enjoy PLAYING the game more than pressing the iWin buttons upier is so fond of. Sorry, I'm not so obsessed with efficiency. I'd never trade the last vague resemblance of ROLE playing game for more broken crap.

It's not the game that needs a fix, it's actually people that need to cool off.
I mostly agree but for me the mesmer is becoming less and less fun to use. When i know i could do anything my mesmer can do on another character and do it better it dicourages me to even bother with my mesmer (other than for the fabulous armor).

When the only worthy PvE build is based in PvE skills and an elite from another class (AP spiker), something is just off.
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Old Apr 22, 2010, 02:12 PM // 14:12   #280
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Originally Posted by Smarty View Post
I'd really like the last few years of fun to have given me a character I could use to do the same end-game things as people who chose other classes as their main, which is why I want to see these changes be meaningful.
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When the only worthy PvE build is based in PvE skills and an elite from another class (AP spiker), something is just off.
Sure, something should be done. Something meaningful. I don't think dumbing down the game again is it tough.
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